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Old Apr 07, 2007, 01:28 AM // 01:28   #41
Krytan Explorer
 
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Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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/signed but not for the skills bit

In (yes, I know) WoW you can root someone. They can still use skills but it's a good way of running away from someone ^^ That could work...
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Old Apr 07, 2007, 03:27 AM // 03:27   #42
Lion's Arch Merchant
 
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Join Date: Jan 2006
Location: Closest Dumpster.
Guild: Liars, Cheats and Thieves [Liar]
Profession: Mo/
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u should think of it more as a disabling condition. by that i mean movement and attack. ex:
Frozen - while you are frozen you cannot move or attack, and spells take twice as long to cast, however you are immune to physical damage.
**this would make it able for others to still use spells, however they would be much easier to inturrupt/spike.

skill ex:
15e 2s 30r
Freezing Rain[E] - Target foe and foes adjacent to your target suffer 30...90(110) damage and are frozen for 1...3 (4) seconds.this spell causes exhaustion

i think freezing should be just like burning: short duration

overall though i think this is an unneeded condition, and would not be useful anyway
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Old Apr 07, 2007, 05:51 AM // 05:51   #43
Jungle Guide
 
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Join Date: Dec 2005
Location: USA
Guild: The Killer Clan Musketeers [TKCM]
Profession: Me/E
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Why not make it like:

Target foe is struck for xx cold damage. This skill has a 5...15% chance to freeze the target in place.


Frozen condition: Target foe is frozen in place and cannot move. They can still use skills, but cannot attack. When frozen, foes have a 5% chance of getting Frostbite.

Frostbite condition: Affected creature takes 20 damage for each enchantment on that creature when first affected by Frostbite.
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